Updated: 2023-05-04 --- ## F10 Map - The F10 Map is a valuable tool for controllers, when viewing the F10 map as an observer or gamemaster, all units in the mission are revealed, and accurate, real time information is available - The F10 Map also, with few exceptions, will always work, LotATC can be susceptible to server issues or misconfigurations, performance issues, and other problems, F10 is the ultimate backup in the case of almost any issue.  - Although some of the information in LotATC is not available in F10, the primary issue is that the F10 map is ==too good==. When utilizing the F10 map, controllers need to think of themselves as “game masters” and roleplay what their sensors would actually be able to see. >[!caution] > Use of a gamemaster, observer, tactical commander, or JTAC server slot requires the Combined Arms Module F10 Map Example image ![[F10 Map Example Image.png]] %% Rings are not perfect. They are more an estimation. Air labels good, ground labels bad. %% ## Coordinates There are 4 coordinate forms that vCSG-3 uses: 1. Lat Long Degrees Minutes Seconds `44°17'01"N 036°33'01"E, 327 ft` 2. Lat Long Degrees Minutes Seconds Decimal Seconds `N43-42-43.90 E037-55-29.34, 327 ft` 3. Lat Long Degrees Minutes Decimal Minutes `N44°06.025 E037°20.221, 327 ft` 4. Military Grid Reference System (MGRS) `37T CK 01589 02181, 327 ft` %% Talk about how they are spoken. Speak leading Zeros and the word "Decimal". Cadence when saying the chunks. %% ## Latitude - Latitude is the measure of North to South. North of the Equator, Latitude increases as you move further North. South of the equator, Latitude increases as you move further South. - Latitude is Measured by Parallels, which are lines of constant Latitude and run East to West. There are 90 major Parallels at 1 degree intervals above and below the equator for a total of 180. - Latitude lines are constant distances apart across the whole globe, 1 degree of Latitude is always 60 nautical miles, which makes 1 minute of Latitude equal to 1 NM and 1 second of Latitude equal to 100 ft. ![[LatLong.webp]] ## Longitude - Longitude is the measure of East to West. East of the Prime Meridian, Longitude increases as you move further East. west of the Prime Meridian, Longitude increases as you move further west. - Longitude is Measured by Meridians, which are lines of constant Longitude and run North to South. There are 180 major Meridians at 1 degree intervals North and South of the Prime Meridian for a total of 360. - Longitude lines are not constant distances apart and 1 degree of longitude is only equal to 60 NM at the equator, meridians get closer together the closer you get to the poles # Latitude and Longitude Formats In both Latitude and Longitude, there are 60 minutes to a degree and 60 seconds to a minute, a decimal minute is equal to 1/10th of a minute (6 seconds). Latitude and Longitude can be read either with individual digits (preferred for military to military calls) or as whole numbers (preferred for calls to civilians or when many coordinates need to be passed) If using individual digits, all leading zeros must be passed, longitude degrees are always passed as three digits, latitude degrees are two digits. Decimals are passed with the word decimal. >[!example] >N42°36’16” E059°23’31” can be read: >>[!quote] >“North four two, three six, one six, East zero five nine, two three, three one” > Or: >>[!quote] >>“North forty two, thirty six, sixteen, East fifty nine, twenty three, thirty one” # Military Grid Reference System (MGRS) MGRS coordinates are used primarily by Army and Marine Corps assets and provide a rapid system for providing coordinates down to a 1 meter by one meter precision. MGRS coordinates have inherent precision measurement, i.e. when communicating them it implies the level of precision. Grids are always passed with NATO phonetic alphabet and individual digits read out. MGRS coordinates contain a two or three character grid zone designator (GZD) plus two letters and up to 10 numbers. In the example below 37T is the GZD, and CK 01589 02181 are the coordinates. >[!example] > ![[Pasted image 20230810225549.png]] The GZD defines a 6° by 8° lat-long box (with a few exceptions) and is used to define the general area of the world. It is not required to be passed in communications unless the receiving unit is in a different GZD than the coordinate being passed. >[!example] > The Midwest of the US. > ![[mgrs_gzd_and_si.jpg]] The two letters after the GZD are called the Grid Square ID, and define a 100km by 100km box. The letters increment to the right and up, with the first letter representing right and the second letter representing up. The numbers of an MGRS coordinate come in two sets of up to 5 numbers. The total quantity of numbers is known as the “Digits” of a coordinate and defines the precision, for instance a full MGRS is known as a “10 Digit Grid” and provides a 1m by 1m precision. ![[Pasted image 20230810225631.png]] The numbers of a grid are broken into two sets, the first set is known as the “Easting” and the second set is known as the “Northing”. The easting increments to the right and the northing increments up. The easting and northing are generally closely oriented to east and north respectively, but they do not line up exactly. Both sets must be the same size, for example a 6 digit grid will always have a 3 digit easting and a 3 digit northing, never 2 and 4. >[!example] > “GSID” 4Q FJ ...................GZD and Grid Square ID, precision level 100 km > “2 digit” 4Q FJ 1 6 ...............precision level 10 km > “4 digit” 4Q FJ 12 67 .............precision level 1 km > “6 digit” 4Q FJ 123 678 ...........precision level 100 m > “8 digit” 4Q FJ 1234 6789 .........precision level 10 m > “10 digit” 4Q FJ 12345 67890 .......precision level 1 m %% Padding with 0's is the bottom left. Padding with 5's is the center of a the box area. WHERE DOES THE PADDING GO: 4Q FJ 1200 6700 4Q FJ 1255 6755 %% # Map Markers ![[Pasted image 20230810225730.png]] Map Markers can be placed by players or observers via the F10 map. Select the Map Marker button and then place the marker where desired. When placed they include the player name, a timestamp and can include a message/comment. The minimize button hides the marker for you only, the close button deletes the marker for ALL players. LotATC has integration with map markers, covered more in the LotATC lesson. >[!note] > LotATC integration requires some server side configuration and may not always be available. # Measuring and Bullseye There are two different measuring tools available on the F10 map, both tools provide magnetic and true heading, and distance in either nautical miles or kilometers. Magnetic heading will be used for all vCSG-3 operations. >[!note] > The AGM-84D Harpoon (used by the F/A-18) uses True Headings in some situations. The measuring tool is enabled by clicking the button on the top bar of the F10 Menu then right clicking once to start measuring, right clicking again will stop measuring and leave the tool in place. ![[Pasted image 20230810225842.png]] The [[APPENDIX A - ALSSA BREVITY LIST#BULLSEYE|BULLSEYE]] tool is the measuring tool is enabled by clicking the button on the top bar of the F10 Menu, it constantly displays bearing and distance from the bullseye, which is the 3 ringed symbol in the coalition color. ![[Pasted image 20230810225846.png]] # Compass Rose The compass rose is displayed on the F10 map and can be moved by clicking and dragging the words “Compass Rose”. It has two rings, the outer ring displays true headings, the inner ring displays magnetic headings. The magnetic variation is the relationship between true and mag headings, it is different in different locations. The mag var of the center point of the compass rose is displayed above it. It is displayed as the number you need to add or subtract from the magnetic heading to get the true heading. ![[Pasted image 20230810225952.png]] # Airport Information Airport Information is displayed by clicking on the airport symbol in the F10 map. A great deal of information is available, the most critical items for a controller being the airfield elevation, Tacan Information, and Frequencies. vCSG-3 Airfield operations: - If Controllers are present: - If no controllers are present: A single frequency Common Traffic Advisory Frequency (CTAF) operations on Primary Radio Preset 6 (336.400 AM). single frequency Common Traffic Advisory Frequency (CTAF) operations on Primary Radio Preset 6 (336.400 AM) if no controllers are present or - ground frequency on B6 336.4. - tower 7 245.7 - app 8 243.5 %% the highest UHF frequency on this page unless explicitly briefed otherwise. %% Runway magnetic heading can be gained by lining the measuring tool up with the runway centerline. ![[Pasted image 20230810230050.png]] >[!note] > ICLS channels are noted in the following discord message: [Here](https://discord.com/channels/560143720947646465/1186415572586602649/1186415572586602649) > These ICLS requires the use of the ICLS mod. > # Entity Information Entity information can be displayed by selecting the NATO symbology of the entity on the F10 map, Information including altitude, speed, magnetic and true heading, and current location are available in the bottom left corner. Aircraft altitude in thousands of feet is displayed below aircraft, and a velocity leader indicates the direction and speed of entities. ![[Pasted image 20230810230132.png]] >[!bug] > There is an occasional bug where F10 and LotATC reported altitude can deviate as much as 300ft per 10,000ft of altitude. > An aircraft at 25,000 feet AGL (per their in-cockpit Altimeter) could show an F10 Altitude of 26,000 feet. # SRS Setup In the settings page of SRS under profile settings: Ensure the “Radio Switch works as Push to Talk (PTT)” and “Always allow SRS Hotkeys” settings are both set to ON Turn all radio effects ON ![[Pasted image 20230810230413.png]] ![[Pasted image 20230810230417.png]] ![[Pasted image 20230810230425.png]] Bind push to talk keys for radios 1 through 10. Bind a push to talk for Special Intercom Select & PTT. ![[Pasted image 20230810230517.png]] # SRS AWACS Overlay The 10 radios are from left to right 1-5 along the top and 6-10 along the bottom. Frequencies can be typed or the buttons above and below the frequency can be used. The selected radio is indicated by a green light to the right of the frequency window. The volume of each radio can be adjusted individually. The Intercom volume and channel select are located in the bottom left. The VAW-126 standard intercom channel is Ch10. ![[Pasted image 20230810230549.png]]